

11/1/2026, 1 engagement
The Dark Souls of Vtubers/That funger guy Streams at 1PM on Wed/Fri/Sun https://www.twitch.tv/all_bonesjones https://www.youtube.com/@all-bonesjones


11/1/2026, 1 engagement


10/31/2026, 22 engagements


10/31/2026, 1 engagement
hey
my notifs have been totally broken for like a day now, is this a known thing with the site or is just on my end. i keep getting "can't convert undefined to object" popping up
10/31/2026, 14 engagements
this will be enough monsters for the demo i think. birds, elementals, ghosts, goblins, golems, skeletons, slimes, spiders, toads, wolves, zombies.


the japanese have learned the art of gigaquote


10/31/2026, 1 engagement
doing a termina collab https://www.twitch.tv/astralknightvt
got outlines for about half the monsters in. i think i'll probably draw golems, spiders, and either bats or rats and i'll have enough species art for the demo. need to come up with some slime palettes too.
lunatic asylum needed


behold, the 8 types of ghosts you can summon, all the same sprite with different colors shadow, ghost, poltergeist, wraith, specter, onryo, banshee, unseen entity


10/29/2026, 1 engagement
every single powerful spellcaster in all media fits somewhere on this this chart
Loading quoted post…


10/29/2026, 7 engagements
finishing copa endia https://www.twitch.tv/all_bonesjones


10/29/2026, 3 engagements
fire elemental, his palette swaps, and attack animation are done
i don't need custom attack effects for them since all they do is cast random mid-tier spells of their own element



10/28/2026, 3 engagements
10/28/2026, 3 engagements
class sprites update: thieves and priests (rows 4 and 5) are done which means the 5 test classes i wanted for balance testing are done


10/28/2026, 22 engagements
today's sprites: swordmaster, berserker 2 and 3, adventurer 2 and 3, wizards 1-3, monk 2
also, total class art done so far: adventurers 3/3 fighters 3/3 mages 3/3 thief 0/3 priest 0/3 ^the ones that will be in the demo wizards 3/3 berserkers 3/3 knight 1/3 monk 2/3 swordmaster 1/3 ninja 3/3
there's a total of 23 planned classes, so 69 pairs of sprites will be needed



10/27/2026, 2 engagements
god, interacting with japan on twitter is great


10/27/2026, 8 engagements
i hope they don't get mad about this, i can't tell when cute reference crosses over into copyright infringement



i had ideas for the archmage sprites


10/26/2026, 2 engagements
i really hope the internet anime gets a season two so i can see this animated



10/26/2026, 1 engagement


10/26/2026, 3 engagements
bringing back some ancient memes for the swordmaster class


berserker class done


10/26/2026, 1 engagement
all class art so far, 1 class per row, designed within gameboy color limitations, 32x32 from top to bottom, adventurer, fighter, ninja, mage, berserker, knight, monk struggling to come up with designs that communicate "adventurer of no special talent or ability" for the top


10/26/2026, 4 engagements


10/26/2026, 3 engagements
https://www.twitch.tv/all_bonesjones this will probably be a shorter stream




10/26/2026, 1 engagement


10/25/2026, 2 engagements
the sprites for the ninja class are done




10/25/2026, 5 engagements
enemy exploration AI now searches for the player and learns your habits whenever it sees a tile without you, it makes that tile as "cold." whenever it fully spots you, it marks that tile as permanently slightly hotter. when it partially spots you, it marks the areas where you could have moved to as warmer. it moves to hot places and avoids cold places.
this means: if it spots you, it chases you. if it catches a hint of you, it starts searching the nearby area. if it hasn't seen you in a while, it'll systemically search the dungeon and occasionally circle back to thoroughly check places it knows you've been before. it also guesses where you're going based on where you were last seen running.
i took a note from dark souls combat AI, and instead of always moving to the hottest spot, it randomly rolls where to aim for weighted by heat.
to be honest, this whole thing was trying to port the core design behind dark souls combat AI to non-combat gameplay. it really works well here, creating something aggressive and threatening and somewhat unpredictable. trying to escape from these guys is genuinely nervewracking even when you know how to do it.


10/25/2026, 8 engagements
spredshiits
demon lord gets +50 to resistance because when have status effects worked on final bosses


10/25/2026, 1 engagement


10/25/2026, 6 engagements


10/24/2026, 8 engagements
job market's real tough nowadays


10/24/2026, 1 engagement


10/24/2026, 6 engagements
https://www.twitch.tv/all_bonesjones it's my brithday so i'm streaming what i want, which is working on that game of mine (you can help)


10/24/2026, 9 engagements
REALLY interesting emergent behavior from the search-for-player algorithm: because the goal is to gain as much information as possible and lanterns light up a cone, parties with lanterns will sweep their light across the room by turning in place.
torch-carrying ones move around systematically based on where you ran.
exact same AI, wildly different behavior.


10/23/2026, 2 engagements
it finally looks like a proper videogame
10/23/2026, 5 engagements
this is why rayearth still does it better than modern isekai the worldbuilding and setting is unique, the uniqueness is vital to the plot, and the setting is vital to character growth





this is why she's the best girl



10/23/2026, 10 engagements
10/23/2026, 1 engagement
today's spritework: 6 color + transparency, rgb555 colors only, 32x32, designed within game boy color hybrid sprite limitations slime attack animation, skeleton attack animation, fighter, knight, fighter. also ui work. getting close to finalizing how the game looks
little girl + huge weapon is always great




i realized that since qliphothic imagery runs throughout the game i may as well turn the hp bars into jachin and boaz


and that's why she's the best sidekick


10/22/2026, 1 engagement
https://www.twitch.tv/all_bonesjones
that game i translated is in the playtesting phase and also my name is on steam now i'm playtesting it


10/22/2026, 1 engagement
today's spritework: 6 color + transparency, rgb555 colors only, 32x32 designed within game boy color hybrid sprite limitations which mage are you taking into the dungeon with you? orthodox good cutie, the neutral bald old man, or evil failgirl hag?
trick question: they're all trying to kill you
he has high affinity with crystal balls because they're shiny like his head


10/22/2026, 1 engagement

10/21/2026, 11 engagements
man the artstyle clash between dcss placeholder sprites and my sprites is incredible


the new google AI has 0 chill


10/21/2026, 4 engagements
today's spritework


a willful and deliberate misunderstanding of what RPGs mean when they say "the monk class"


10/20/2026, 5 engagements
it's honestly kinda incredible how utterly dead the english language sites for wizardry are
i have to research the american game series in japanese




i really need to get into the bootleg movie industry so i can start putting vinny and jerma's faces on random movie covers


still looking for feedback on the center panel and how the enemy sprites should go, or if you think this is good


10/19/2026, 1 engagement


10/19/2026, 2 engagements
fucking of course it's tolkien


10/19/2026, 1 engagement
extremely important advice for all streamers: if you want to comfortably hold a controller on-stream, do not hit your hand at full power with a hammer found this one out the hard way
chewing on various mockups for the combat screen. i'm not willing to draw enemy sprites bigger than 32x32 (too much effort to draw) or scale them up (i keep everything to a pixel grid except the 3d so they wind up kinda small. i think this is fine, though, right? what do you think
black strips on the sides are where player party info goes


fuck my hand hurts
https://www.twitch.tv/all_bonesjones more silent hill! i've got the hammer so the rest of the game is a cakewalk


10/19/2026, 1 engagement
choosing a side has never been so easy



10/19/2026, 2 engagements
i'm a big fan of what i did for the zombie's attack animation in the top right here
someone made gnu/nt


10/18/2026, 3 engagements
adventurers now give off light while they have a torch, which respects walls and other boundaries. eventually will be used for their sight and tracking systems (they are here, specifically, to kill you.)


10/18/2026, 2 engagements
ask google image search for isekai status screens so i can reference them gives me fucknig instagram reels nuke india
dropped items work now. you can pick them up, enemies can pick them up, top 3 render if a tile has more than 4


10/17/2026, 1 engagement
"otherworlder accidentally the internet" is such a good premise





10/17/2026, 1 engagement

10/17/2026, 3 engagements
https://www.twitch.tv/all_bonesjones weird mlp(?) horror game i think


10/17/2026, 1 engagement
man this great for ominous building silhouettes in the distance


it's starting to look like an actual videogame! gotta update the placeholder art on the left but it's rapidly approaching playable


10/16/2026, 4 engagements
today i learned bumper the badger from diddy kong racing canonically went to prison sometime after the game's events
he was eventually let out on parole for good behavior but was only superficially remorseful


10/15/2026, 2 engagements
https://www.twitch.tv/all_bonesjones streaming more copa endia


10/15/2026, 1 engagement
rip my main man, pour one out for him


10/14/2026, 4 engagements
i dunno man, the remake feels kinda sauceless and drawn out is it just nostalgia?
she's so fuckin short


i was trying to do worms-eye perspective on her to make her seem more scary and imposing but i instead made her extremely thighs


10/14/2026, 1 engagement
i was trying to do worms-eye perspective on her to make her seem more scary and imposing but i instead made her extremely thighs 6 colors + 2 color background


find cool sound effect put it in game realize it's gplv3 don't want to deal with pain in the ass licensing rules remove it i legitimately do not fucking care how useful your product is the mental overhead of tracking what i'm required to do with gplv3 makes it have negative value
mods, replace all of the melanin in his skin with melatonin
10/13/2026, 3 engagements

10/12/2026, 1 engagement
https://www.twitch.tv/all_bonesjones streaming more of silent hill 1, having a great time beating things with a pipe, unironically love the combat in this game


10/12/2026, 1 engagement
this series is going to be a goldmine for reaction images ain't it


ah now this is a reaction image you'll get a lot of use out of


10/11/2026, 1 engagement


10/11/2026, 3 engagements